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- There is a bug in nethack 2.2 which shows up when the playground is
- on a networked filesystem visible to several machines. The symptom is
- a "Can't open alock. Perhaps someone removed it." error when attempting
- to save a game or go up a level. The problem lies in the veryold() routine
- in unix.c which looks to see if the process which created the lock file is
- still running, and if not removes it. Well, on a network the chances are
- that the process won't running on the current machine, but will be running
- on another. My solution was just to remove the check for the existing pid
- and replace it with a return 0. Perhaps better would be another #define
- for NETWORKED?
- --keenan ross UUCP: {bellcore,ima,ihnp4}!inmet!keenan
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